or click to choose a file
How the matching works
1. Read the JSON. Every artifact is collected from artifacts (inventory) and unit_list[].artifacts (equipped). Each has a type (1 = Element, 2 = Type), attribute/unit_style, a main stat pri_effect and up to 4 sec_effects.
2. Check what can be equipped. Element artifacts need the monster's element; Type artifacts need its archetype (Attack/Defense/HP/Support).
3. Build a profile of the monster. From its skills (SWARFARM data: what each skill scales with, AoE vs single target, heals, debuffs, bombs, counters, team buffs) and your runes (total crit rate), each sub-property gets a weight from 0 to 1. Example: an ATK-scaling nuker with ≥40% crit gets full weight on Add. DMG by % of ATK and S3 CRIT DMG. Additional Damage procs on every hit, so multi-hitters get up to 1.75× weight on it (3 hits = 1.5×); a healer gets full weight on the recovery of its healing skills.
4. Score. Score = main-stat fit + Σ (weight × value ÷ a high roll of that sub in your account). Dividing by a high roll makes different sub-properties comparable. Hover over a sub to see its weight.
5. Recommend. For each slot you see the current artifact, the best free one, and the gain. With “each artifact used once”, the biggest upgrades get their artifact first, so one artifact is never suggested to two monsters.
6. Unit view. Click a monster (or use “Open a unit…”) to see every artifact in your account that scores higher for it, who has each one equipped, and how much that monster would lose if you take it (its own best spare compared).
7. Max damage / Max EHP. In the unit view, switch from Best fit to Max damage (pick the skill and the enemy's element) or Max EHP (pick the attacker's element). Artifacts are then ranked by the calculated number from your monster's real stats instead of the fit score. Skills that scale with SPD or HP% use their real SWARFARM formula; Fixed-damage skills (e.g. 20% of MAX HP) cannot crit; skills with a bonus on the enemy's Max HP only count the part that scales with your stats. The ⚔ Battle conditions panel adds towers, guild flags, buffs, enemy DEF / MAX HP, DEF Break, Deborah and counter/co-op to these numbers.
8. Content modes. The switcher above the list loads the gear saved for each content: Main (what is on the monster now), RTA (world_arena_*_equip_list), Arena and Server Arena defense (defense_deck_info, server_arena_defense_deck_info) and Siege defense (guildsiege_defense_deck_equip_list), plus your saved deck presets. On each of them you can add a leader skill from the "Leader skill" dropdown (only skills that work in that content), and on teams make any monster the leader with "Make leader". In a mode, the stats, the equipped artifact, who wears what and the damage/EHP numbers all use that mode's runes and artifacts.
